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Jun 08,2022
STEPN Posted Action Plan for Game Economy KingData News: STEPN has released an action plan for game economy on its official website. In response to the cross-realm energy bridge relevant issues, STEPN has proposed the following measures: 1. Each new realm introduced will allow a maximum of 3 energy to be gained through other existing realms. 2. Each existing realm that you own a sneaker in, will provide 1 additional energy in the new realm. 3. The additional energy gained in the new realm will be capped at 3 in the first month, will decrease to 2 in the 2nd month and finally 1 in the 3rd month. From the 4th month onwards, no additional energy will be attainable in the new realm from this arrangement. As for the problem of (no-exercising) pure mint-and-sell activities, the team plans to: 1. The players who actually use the app will have a chance of obtaining minting scrolls from Mystery Boxes (MB). The qualities of MB will be increased from 5 to 10. 2. The cooldown duration of minting will be lengthened from 48 hours to 72 hours, with slightly increased cost of minting, which allows the market to have more time to integrate the production of new sneakers. Dynamic minting cost problem will be solved by introducing a constant GST minting cost. STEPN will also upgrade the recycling mechanism of sneakers and gems, by enlarging the attribute value of new shoes and allowing users to engrave a sentence on sneakers.
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